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%0 Conference Proceedings
%4 dpi.inpe.br/vagner/1999/11.26.17.04
%2 sid.inpe.br/banon/2001/03.30.15.57.56
%@doi 10.1109/SIBGRA.1999.805726
%T Deterministic texture analysis and synthesis using tree structure vector quantization
%D 1999
%A Wei, Li-Yi,
%E Stolfi, Jorge ,
%E Tozzi, Clésio Luis,
%B Brazilian Symposium on Computer Graphics and Image Processing, 12 (SIBGRAPI)
%C Campinas, SP, Brazil
%8 17-20 Oct. 1999
%I IEEE Computer Society
%J Los Alamitos
%P 207-213
%S Proceedings
%1 SBC - Brazilian Computer Society and UNICAMP - University of Campinas
%K texture analysis, texture synthesis, image processing.
%X Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm wich can produce new textures with a matching visual appearance from a given example image. Our algorithm is based on a model that characterizes textures using a nonlinear deterministic function. During analysis, an example texture is summarized into this function using tree strucuture vector quantization. An output texture, initially random noise, is then synthesized from this estimated function. Compared to existing approaches, our algorithm can efficiently generate a wide variety of textures. The effectiveness of our approach is demonstrated using standard test images from the Brodatz texture album.
%3 018-77969924.pdf
%O The conference was held in Campinas, SP, Brazil, from October 17 to 20.


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